Odyssey Collation

Odyssey is a large set with 110 commons, 110 uncommons, 110 rares, and four variations of each standard basic land. This is the normal size for a large set of this era. Foil cards are included in booster packs with advertised odds of 1 : 100 cards. The set was printed in English in the USA and Belgium.

Odyssey was sold in 15 card booster packs. Booster boxes have 36 packs.

Pack Anatomy

The US printing uses sequential collation with 10 × 11 sheets. Packs are back-facing with commons, then uncommons, and the rare last. If a foil card appears, it will appear at the end of a pack, but displace a card of the same rarity. Foil basic lands will also displace a common, (but basic lands otherwise do not appear in booster packs).

11 Commons3 Uncommons1 Rare

Tournament packs have 30 basic lands, 3 rares, 10 uncommons, 32 commons (in this order). Observed decks are front-facing with lands followed by rares, uncommons, and commons. There is a survey insert and a rules insert splitting the commons roughly into two parts. (This is related to the common print runs as described below.) Packs have an outer seal, but no inner seal.

If a foil card appears, it will be in front of the lands, displacing a card of the same rarity. (Here, foil basic lands displace basic lands, not commons.) It may only be possible to get a single foil per pack (although this is hard to confirm).

30 Lands3 Rares10 Uncommons14 CommonsSurvey InsertRules Insert18 Commons
30 Lands3 Rares10 Uncommons16 CommonsSurvey InsertRules Insert16 Commons

There are four common runs. Two, A and B, have 25 cards (each twice) and two, C and D, have 30 cards (again, each twice). Each booster pack contains 5 commons from A and B followed by 6 from C and D; or they can be reversed with 6 from C and D followed by 5 from A and B. (In a box, all the packs will be the same way.) The A and B commons can be in A-B order or B-A order. Either way, the split will be either 2-3, 3-2, or 4-1. Most packs are 3-2. (I haven't seen 4-1 packs for this set, but they exist for similarly structured sets.) The C and D commons can also be in either order independently of the ordering of A and B. Their split will be 3-3, or 4-2. Most packs are 3-3. All four possible ordering of A vs B and C vs D appear 1/4 of the time (and all will appear in the same box). Foil commons displace the last common in the pack (which can be A, B, C, or D). Foil basic lands displace the last common in the first half of the pack.

In tournament packs, commons appear in A-B-C-D order. The inserts are between the B and C. This split between A-B and C-D will be either 14-18 or 16-16. In the A and B section, the split will be 7-7 (for 14) or 8-8 (for 16). The A and B commons can appear in either order, and the split will 9-9 (for 18) or 8-8 (for 16). Foils can probably replace cards from any run.

Symmetry between the runs is apparently broken by the fixed order in tournament packs. (Note that this was apparently not the case in Invasion.)

Common Runs

Run A contains 25 cards each twice. It is probably printed on the same sheet as either C or D. The choice of first card is mostly arbitrary.

Earth RiftPhantom WhelpSimplifyFilthy CurSacred RitesKamahl's DesireAboshan's DesireChatter of the SquirrelCabal InquisitorCease-Fire
Pardic SwordsmithTouch of InvisibilityPrimal FrenzyInnocent BloodLife BurstDwarven GruntPhantom WhelpSeton's DesireMind BurstTireless Tribe
Earth RiftTouch of InvisibilityWoodland DruidFilthy CurCease-FireKamahl's DesireRites of RefusalSimplifyOvereager ApprenticeSacred Rites
Dwarven GruntImmobilizing InkWoodland DruidInnocent BloodTireless TribeTrembleRites of RefusalPrimal FrenzyOvereager ApprenticeDedicated Martyr
Pardic SwordsmithAboshan's DesireSeton's DesireCabal InquisitorLife BurstTrembleImmobilizing InkChatter of the SquirrelMind BurstDedicated Martyr

Run B also contains 25 cards each twice. It is probably printed on the same sheet as either C or D. The choice of first card is mostly arbitrary.

DemoralizeAbandoned OutpostMoment's PeaceMorbid HungerPatrol HoundAcceptable LossesTimberland RuinsKrosan AvengerAfflictAven Cloudchaser
Ravaged HighlandsPsionic GiftSpringing TigerMorgue TheftAngelic WallBog WreckageDreamwinderMoment's PeaceWhispering ShadeAbandoned Outpost
Acceptable LossesSyncopateSpringing TigerAfflictBog WreckageEmber BeastCareful StudyKrosan ArcherRavaged HighlandsKirtar's Desire
HalberdierSyncopateKrosan AvengerSeafloor DebrisPatrol HoundDemoralizePsionic GiftKrosan ArcherMorgue TheftAven Cloudchaser
HalberdierCareful StudySeafloor DebrisMorbid HungerKirtar's DesireEmber BeastDreamwinderTimberland RuinsWhispering ShadeAngelic Wall

Run C contains 30 cards each twice. It is probably printed on the same sheet as either A or B. The choice of first card is mostly arbitrary.

Second ThoughtsGravediggerFlame BurstAven FisherDiligent FarmhandAven FlockFrightcrawlerThermal BlastCephalid LooterNantuko Disciple
ShelterGhastly DemiseBarbarian LunaticRepelDiligent FarmhandSecond ThoughtsDusk ImpChainflingerAven FisherRabid Elephant
EmboldenCrypt CreeperReckless ChargeAven WindreaderWild MongrelHallowed HealerDusk ImpFireboltCephalid ScoutNantuko Disciple
EmboldenFrightcrawlerFlame BurstRepelRabid ElephantMystic ZealotGravediggerChainflingerAven WindreaderWerebear
Aven FlockGhastly DemiseReckless ChargeCephalid ScoutElephant AmbushHallowed HealerPatriarch's DesireFireboltPeekWerebear
ShelterCrypt CreeperBarbarian LunaticCephalid LooterWild MongrelMystic ZealotPatriarch's DesireThermal BlastPeekElephant Ambush

Run D contains 30 cards each twice. It is probably printed on the same sheet as either A or B. The choice of first card is mostly arbitrary.

Aether BurstCartographerZombie AssassinRay of DistortionMad DogWords of WisdomRites of SpringDirty WereratPilgrim of VirtueAnarchist
Escape ArtistMuscle BurstZombie CannibalPilgrim of JusticeScorching MissileAether BurstLeaf DancerCoffin PurgeConfessorMad Dog
Thought NibblerMuscle BurstLast RitesPilgrim of VirtuePardic FirecatWords of WisdomCartographerCoffin PurgeMystic VisionaryRites of Initiation
Thought NibblerDruid LyristDirty WereratConfessorBlazing SalvoScrivenerRefreshFledgling ImpRay of DistortionRites of Initiation
Escape ArtistDruid LyristZombie AssassinAuramancerBlazing SalvoDematerializeLeaf DancerLast RitesPilgrim of JusticePardic Firecat
ScrivenerRites of SpringFledgling ImpAuramancerScorching MissileDematerializeRefreshZombie CannibalMystic VisionaryAnarchist

Belgian Pack Anatomy

The Belgian printing uses striped collation with 10 × 11 sheets. Packs are back-facing and contain 3 uncommons, 1 rare, and 11 commons (in that order). Foil cards are inserted only between stripes (in other words, after a card on the left side of the sheet before moving all the way back to the right), displacing a card of the same rarity. It is possible to get multiple foil cards in the same pack. Foil basic lands can appear instead of a foil common. Non-foil basic lands do not appear in booster packs.

3 Uncommons1 Rare11 Commons

Tournament packs have 3 rares, 10 uncommons, 32 commons, and 30 basic lands in addition to a rulebook. Observed packs are front-facing with lands followed by rares, uncommons, and commons. In the English pack I've observed, the rules insert is between the lands and the rares with the survey between the rares and uncommons. In the Japanese packs I've observed, there is no survey insert, and the rules insert is between the rares and uncommons. Packs have both an inner and outer seal.

Foil cards in tournament packs behave in the same way as foils in booster packs, except foil basic lands appear in the lands instead of in the commons.

30 LandsRules Insert3 RaresSurvey Insert10 Uncommons32 Commons

Common Sheet

There is a single sheet that prints each common once. The choice of top row is mostly arbitrary.

Dirty WereratConfessorMad DogScrivenerKrosan ArcherLast RitesMystic ZealotEmber BeastTouch of InvisibilityNantuko Disciple
Aven WindreaderWild MongrelMind BurstEmboldenTrembleRepelLeaf DancerFilthy CurAven FlockHalberdier
Life BurstAbandoned OutpostAboshan's DesireElephant AmbushDusk ImpRay of DistortionRites of InitiationThought NibblerBog WreckageZombie Cannibal
Diligent FarmhandCoffin PurgeSecond ThoughtsDwarven GruntImmobilizing InkSpringing TigerFrightcrawlerPilgrim of VirtueAcceptable LossesPsionic Gift
Pardic SwordsmithCephalid ScoutWoodland DruidPatriarch's DesireHallowed HealerScorching MissileEscape ArtistMoment's PeaceFledgling ImpTireless Tribe
Morgue TheftMystic VisionaryFlame BurstRites of RefusalSeton's DesireGhastly DemiseShelterAnarchistCareful StudyKrosan Avenger
DematerializeCartographerAfflictPilgrim of JusticeChainflingerPhantom WhelpSimplifyRavaged HighlandsKirtar's DesirePardic Firecat
Cease-FireFireboltSeafloor DebrisChatter of the SquirrelZombie AssassinAuramancerBarbarian LunaticDreamwinderRites of SpringGravedigger
Rabid ElephantCabal InquisitorAven CloudchaserDemoralizeWords of WisdomMuscle BurstMorbid HungerDedicated MartyrReckless ChargeAether Burst
Blazing SalvoAven FisherPrimal FrenzyWhispering ShadePatrol HoundKamahl's DesireCephalid LooterRefreshOvereager ApprenticeAngelic Wall
Sacred RitesThermal BlastPeekDruid LyristCrypt CreeperTimberland RuinsEarth RiftSyncopateWerebearInnocent Blood

Uncommon Sheet

There is a single sheet that prints each uncommon once. The choice of top row is mostly arbitrary.

Diabolic TutorWhipkeeperGallantryBuried AliveSungrass EggTreetop SentinelSoulcatcherLava BlisterRoar of the WurmStandstill
Centaur GardenBalshan GriffinBattle StrainCephalid BrokerVivifySadistic HypnotistTwigwalkerConcentrateDemolishPainbringer
Nimble MongooseFace of FearBarbarian RingFrenetic OgreTestament of FaithLaquatus's CreativitySkycloud EggInfected VerminAven ArcherDeep Reconnaissance
Mossfire EggSpiritualizeGorilla TitanScreams of the DamnedPhantatogShower of CoalsSphere of LawPiper's MelodyPatchwork GnomesRotting Giant
Magma VeinThink TankAnimal BoneyardBalshan BeguilerOverrunZombie InfestationPuppeteerCabal PitBash to BitsSphere of Reason
LithatogDwarven RecruiterSandstone DeadfallFamished GhoulRecoupSphere of DutyChildhood HorrorDruid's CallAven SmokeweaverThaumatog
Sylvan MightMystic PenitentLiquid FireChamber of ManipulationLimestone GolemBeast AttackPrice of GloryLuminous GuardianMalevolent AwakeningMetamorphic Wurm
PredictCaustic TarNantuko ElderTattoo WardHowling GaleFervent DenialShadowblood EggThought EaterVolcanic SpraySphere of Truth
Spark MageBamboozlePsychatogDwarven Strike ForceSkeletal ScryingBlessed OratorSarcatogSkull FractureSkyshooterMinotaur Explorer
SteamclawResilient WandererDecomposePulsating IllusionNomad StadiumSteam VinesSquirrel NestSphere of GraceMillikinCephalid Coliseum
DelugeCrashing CentaurDarkwater EggStill LifeBeloved ChaplainExecuteEngulfing FlamesAura GraftZombifyNomad Decoy