Battlebond Collation

Battlebond is a large set with 101 commons, 80 uncommons, 53 rares, 15 mythic rares, and one variation of each standard basic land. This is the normal size for a large set of this era. Foil cards are included in booster packs with advertised odds of 1 : 67 cards. The set was printed in Japan.

Battlebond was sold in 15 card booster packs (which contain an additional ad card). Booster boxes have 36 packs.

Pack Anatomy

Battlebond uses sequential collation with (probably) 112 card sheets (which seems to be the usual for Japan). The dimensions of the sheets are not known. The runs are configured differently than what may be familiar from sets printed in the USA or Belgium.

Packs are front-facing starting with the ad card, then the basic land, then the rare, 3 uncommons, and 10 commons. If there is a foil card, it will appear between the land and the rare, displacing a common. Certain pairs of cards are partners (as explained by the rules text). Partner pairs always appear together in the same pack. If there is a rare or mythic partner in the pack, then both partners will appear, and there will be only two uncommons. If a foil partner appears in a pack, there will be two foil cards, and two commons will be displaced. (Note that I have not observed foil partners yet.)

1 Ad Card1 Land1 Rare3 Uncommons10 Commons
1 Ad Card1 Land2 Rare Partners2 Uncommons10 Commons
1 Ad Card1 Land1 Foil1 Rare3 Uncommons9 Commons
1 Ad Card1 Land1 Foil2 Rare Partners2 Uncommons9 Commons

There are 4 common runs: A, B, C, and D. A contains 37 distinct cards, B and C each contain 22 distinct cards, and D contains 20 distinct cards. Each pack gets 3 to 4 cards from A followed by 2 to 3 cards from each of B and C, and 1-2 cards from D. Observed packs are either 4-2-2-2, 3-3-2-2, 3-2-3-2, 4-3-2-1, or 4-2-3-1. Foil packs with nine commons have been observed as 3-2-2-2 and 4-2-2-1 (but other pack types may be unobserved due to the smaller sample size). Ignoring foils, A has 4 cards about 66% of the time, B and C each have 2 cards about 82% of the time, and D has 2 cards about 98% of the time.

AAAABBCCDD
AAABBBCCDD
AAABBCCCDD
AAAABBBCCD
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There are five uncommon partner pairs, 5 rare pairs, and one mythic pair. The uncommon pairs are in a separate run than the other uncommons. Probably this is true for the higher rarity pairs as well. Assuming partner cards are equally as rare as other cards of the same rarity, the chance of getting partner cards can be calculated. This calculation also depends on the rate of mythics which is also unknown, but probably either 1/8 or 7/55 (based on rares appearing at twice the rate of mythics — this is distorted because the partner pairs change the effective number of rares and mythics in the set). For this calculation, I'll take 7/55, but this is not actually known. (Luckily, the numbers are close.) In this case, the chance of getting a rare or mythic partner pair is 1/10. Then, accounting for the fact that rare and mythic partners displace an uncommon, the chance of getting an uncommon partner pair is 29/139 (about 1/5). This roughly matches my empircal observations.

Probably it is not possible to get a rare (or mythic) partner pair and an uncommon partner pair in the same pack. If these chances were independent, it would not be so unlikely, but I have not observed it. The chance of my not having observed it is quite low. (I've looked at at least 9 boxes.)

When partners appear in a pack, they always appear in the same order.

Besides the partners, there are 70 uncommons. They all appear (probably) twice in a single long run. (I'm not sure how this works with 112 card sheets.) If an uncommon partner pair appears in a pack, it will take up the first two uncommon slots.

Will Kenrith and Rowan Kenrith have alternate art in their foil versions.

Common Runs

The A common run consists of 37 different cards each appearing three times (which would leave 1 filler on a 112 card sheet). These cards are mostly white and black. The choice of first card is mostly arbitrary.

Royal TrooperEyeblight AssassinLightwalkerWatercourserScreeching BuzzardDoomed TravelerRotfeaster MaggotShock
Shoulder to ShoulderDoomed DissenterSkystreamerChampion of ArashinShambling GhoulAuger SpreeSilverchase FoxBloodborn Scoundrels
ClaustrophobiaAngelic GiftLast GaspSickle DancerTandem TacticsAurora ChampionAssassinateGrotesque Mutation
Expedition RaptorFill with FrightRhox BruteDwarven LightsmithPainful LessonPacifismRaptor CompanionLiturgy of Blood
Hand of SilumgarLightwalkerMidnight GuardFan FavoriteShockRoyal TrooperEyeblight AssassinRebuke
WatercourserScreeching BuzzardShoulder to ShoulderDoomed DissenterClaustrophobiaDoomed TravelerRotfeaster MaggotSkystreamer
Shambling GhoulKitesail CorsairSilverchase FoxBloodborn ScoundrelsAuger SpreeChampion of ArashinLast GaspRaptor Companion
AssassinateExpedition RaptorAngelic GiftSickle DancerRhox BruteTandem TacticsGrotesque MutationAurora Champion
Dwarven LightsmithFill with FrightRebukeWatercourserLiturgy of BloodMidnight GuardHand of SilumgarKitesail Corsair
Royal TrooperFan FavoritePacifismPainful LessonShockDoomed TravelerRotfeaster MaggotAuger Spree
Shoulder to ShoulderEyeblight AssassinLightwalkerDoomed DissenterChampion of ArashinClaustrophobiaBloodborn ScoundrelsAurora Champion
Sickle DancerSilverchase FoxScreeching BuzzardTandem TacticsShambling GhoulSkystreamerAssassinateAngelic Gift
Last GaspGrotesque MutationExpedition RaptorHand of SilumgarRhox BruteRaptor CompanionFill with FrightPacifism
Dwarven LightsmithLiturgy of BloodPainful LessonRebukeMidnight GuardFan FavoriteKitesail Corsair

The B common run consists of 22 different cards each appearing five times (which would leave 2 fillers on a 112 card sheet). The cards are mostly red and green. The choice of first card is mostly arbitrary.

Azra BladeseekerSaddleback LagacWrap in FlamesBathe in DragonfireWandering WolfMagma HellionReckless RevelerJungle Wayfinder
Pathmaker InitiateEager ConstructBull-Rush BruiserCombo AttackEarth ElementalCentaur HealerThunder StrikeWandering Wolf
Azra BladeseekerStadium VendorsSaddleback LagacWrap in FlamesBorderland MarauderJungle WayfinderMagma HellionPathmaker Initiate
Skyshroud ClaimBathe in DragonfireEarth ElementalSeer's LanternReckless RevelerUrborg DrakeEmber BeastRiptide Crab
Stadium VendorsCombo AttackThunder StrikeEager ConstructAzra BladeseekerWandering WolfBull-Rush BruiserCentaur Healer
Magma HellionSkyshroud ClaimWrap in FlamesSeer's LanternBorderland MarauderUrborg DrakeEmber BeastSaddleback Lagac
Bathe in DragonfireRiptide CrabPathmaker InitiateJungle WayfinderReckless RevelerEager ConstructEarth ElementalCombo Attack
Bull-Rush BruiserSeer's LanternWrap in FlamesWandering WolfStadium VendorsUrborg DrakeBorderland MarauderCentaur Healer
Thunder StrikeRiptide CrabAzra BladeseekerBathe in DragonfireSaddleback LagacEmber BeastEager ConstructPathmaker Initiate
Urborg DrakeMagma HellionSkyshroud ClaimReckless RevelerSeer's LanternEarth ElementalJungle WayfinderStadium Vendors
Centaur HealerBull-Rush BruiserCombo AttackBorderland MarauderRiptide CrabAzra BladeseekerWandering WolfWrap in Flames
Urborg DrakeThunder StrikeSkyshroud ClaimBathe in DragonfireRiptide CrabEmber BeastSaddleback LagacMagma Hellion
Pathmaker InitiateJungle WayfinderEarth ElementalEager ConstructBull-Rush BruiserSeer's LanternReckless RevelerCentaur Healer
Stadium VendorsCombo AttackBorderland MarauderEmber BeastSkyshroud ClaimThunder Strike

The C common run consists of 22 different cards each appearing five times (which would leave 2 fillers on a 112 card sheet). The cards are alternating blue and green. The choice of first card is mostly arbitrary.

OmenspeakerKraul WarriorHuddle UpDaggerback BasiliskSaltwater StalwartLead by ExampleTotally LostCharging Rhino
Spellweaver DuoPrimal HuntbeastFrost LynxCanopy SpiderImpulseCharging BinoxSoaring Show-OffReturn to the Earth
OmenspeakerDaggerback BasiliskCoralhelm GuideGiant GrowthNimbus of the IslesFertile GroundImpulseElvish Visionary
NegateCharging RhinoHuddle UpCharging BinoxSaltwater StalwartLead by ExampleFrost LynxKraul Warrior
Spellweaver DuoReturn to the EarthSoaring Show-OffPrimal HuntbeastTotally LostFertile GroundCoralhelm GuideCanopy Spider
Nimbus of the IslesElvish VisionaryNegateGiant GrowthOmenspeakerDaggerback BasiliskSoaring Show-OffCharging Rhino
Huddle UpLead by ExampleImpulseKraul WarriorSaltwater StalwartPrimal HuntbeastFrost LynxCharging Binox
Spellweaver DuoCanopy SpiderTotally LostReturn to the EarthCoralhelm GuideDaggerback BasiliskNimbus of the IslesElvish Visionary
OmenspeakerGiant GrowthNegateFertile GroundSaltwater StalwartKraul WarriorImpulseCharging Rhino
Spellweaver DuoCharging BinoxSoaring Show-OffPrimal HuntbeastTotally LostReturn to the EarthHuddle UpLead by Example
Coralhelm GuideCanopy SpiderFrost LynxFertile GroundOmenspeakerElvish VisionaryNimbus of the IslesDaggerback Basilisk
Saltwater StalwartGiant GrowthNegateCharging RhinoSoaring Show-OffKraul WarriorImpulseLead by Example
Spellweaver DuoCharging BinoxCoralhelm GuidePrimal HuntbeastHuddle UpCanopy SpiderFrost LynxReturn to the Earth
Totally LostElvish VisionaryNegateGiant GrowthNimbus of the IslesFertile Ground

The D common run consists of 20 different cards each appearing five times (which would leave 12 fillers on a 112 card sheet). Most of the artifacts appear in this run, but there are also cards of every color. The choice of first card is mostly arbitrary.

Cowl ProwlerYotian SoldierPrakhata Club SecurityPeace StriderBenthic GiantStone GolemExpediteKraken Hatchling
Pierce StriderDragon HatchlingTyrant's MachineDaggerdrome ImpCall to HeelNight Market GuardLightning TalonsMillennial Gargoyle
Benthic GiantYotian SoldierSparring MummyConsulate SkygateBattle RampartHexplate GolemPrakhata Club SecurityCowl Prowler
Peace StriderKraken HatchlingStone GolemDragon HatchlingTyrant's MachineExpeditePierce StriderCall to Heel
Night Market GuardLightning TalonsSparring MummyConsulate SkygateDaggerdrome ImpHexplate GolemBattle RampartYotian Soldier
Benthic GiantMillennial GargoyleCowl ProwlerPierce StriderPrakhata Club SecurityPeace StriderExpediteKraken Hatchling
Night Market GuardCall to HeelDragon HatchlingStone GolemDaggerdrome ImpTyrant's MachineBattle RampartConsulate Skygate
Benthic GiantMillennial GargoyleLightning TalonsHexplate GolemSparring MummyYotian SoldierPrakhata Club SecurityExpedite
Pierce StriderCall to HeelPeace StriderCowl ProwlerStone GolemKraken HatchlingNight Market GuardDaggerdrome Imp
Tyrant's MachineDragon HatchlingConsulate SkygateLightning TalonsSparring MummyMillennial GargoyleBattle RampartYotian Soldier
Benthic GiantHexplate GolemExpeditePrakhata Club SecurityPierce StriderCowl ProwlerPeace StriderKraken Hatchling
Stone GolemDragon HatchlingNight Market GuardBattle RampartTyrant's MachineCall to HeelDaggerdrome ImpConsulate Skygate
Lightning TalonsHexplate GolemSparring MummyMillennial Gargoyle

Token Run

All of the marketing cards in Ultimate Masters have a token or emblem on the front face. There is a 56 card sequence (perhaps repeated twice to fill a 112 card sheet) with different items appearing different numbers of times.

SpiritWarriorZombie GiantWarriorZombieBeastWarriorSpirit
MyrWarriorZombieWarriorZombie GiantWarriorSpiritWarrior
ZombieWarriorMyrWarriorSpiritZombieWarriorBeast
WarriorMyrSpiritWarriorZombieWarriorZombie GiantSpirit
WarriorZombieWarriorBeastMyrWarriorWill Kenrith EmblemZombie
WarriorSpiritBeastZombieWarriorMyrZombie GiantWarrior
ZombieSpiritWarriorRowan Kenrith EmblemWarriorMyrZombieWarrior

Token Rarity
Rowan Kenrith EmblemRowan Kenrith Emblem × 1Will Kenrith EmblemWill Kenrith Emblem × 1BeastBeast × 4
Zombie GiantZombie Giant × 4MyrMyr × 6SpiritSpirit × 8
ZombieZombie × 10WarriorWarrior × 22